![]() ![]() The guardians wait inside the Wyrd Tree, ready to assist me against the Corruption of the Tree. I should help the Beldama Wyrd save the tree. I agreed to help the Wyrd set the guardians free.Īngof's Bloodthorn cultists threaten the Wyrd Tree. The Wyrd rely on the elemental guardians for guidance and counsel, but the spirits have become mysteriously silent.Īngof Gravesinger has imprisoned the elemental guardians that the Beldama Wyrd rely on for protection and counsel. But the same corruption that caused all this trouble has sapped the roots of their power. The Beldama Wyrd want to use the roots of the Wyrd Tree to help the villagers get away. The witches of the Beldama Wyrd are trying to contain the situation. Fire threatens to burn the village to the ground while enraged forest creatures attack the remaining villagers. The village of Deleyn's Mill is under siege. The forest itself seems to have turned against the village of Deleyn's Mill and the villagers are in danger. If the King dies, the entire Daggerfall Covenant could fall apart. It appears that I stumbled right into one of them.īloodthorn assassins plan to kill King Casimir. The bustling city of Daggerfall holds many mysteries. There are 24 Zone Story Quests in Glenumbra. ![]() Completing these quests can award you with skill points, experience, gold, and gear. Need "Shadowy Supplier" passive unlocked from Dark Bortherhood Skillline.Zone Story Quests are the main story arc for the zone. ![]() "Remains-Silent" NPC in any Outlaws Refugee. West of the Leyawiin Outskirts Wayshrine inside a cave Northeast wall outside of the "The Silent Halls" Public Dungeon next to a a digplace with a shovel.Ĭlose to Gideon town, inside Duchess's Private Study hideout, inside the broken wall.ĭaily Quest in Blackwood from the reward box. Public Dungeon Zenithar’s Abbey, all bosses Inside a tunnel next to the Vunalk Wayshrine behind a shrine. Ruined cart Sout-East of the Blueblood Wayshrine South East of the Xeemhok's Lagoon World Boss, destroyed hut next to a Skeleton Dealing damage with a fully-charged Heavy Attack heals you for 636 Health and restores 636 Stamina and Magicka.įound at the Inn (Requires Pathfinder Achievement) (5 items) Dealing damage with a Light or Medium Attack heals you for 318 Health and restores 318 Stamina and Magicka. This does not affect Ornate or Intricate traits. (5 items) Increase the effectiveness of your Weapon Traits by 100%. Increases your damage done against enemies afflicted with Minor Brittle by 2%. Increases your damage done against Chilled enemies by 4%. (5 items) Increases your damage done with Frost abilities by 8%. ![]() While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your melee attacks. (5 items) While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your damage over time and ranged attacks. (4 items) Adds 129 Weapon and Spell Damage This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. If an enemy hit has 50% Health or less, they also take an additional 1631 Bleed Damage over 14 seconds. (5 items) Adds 200 Weapon and Spell Damage, Dealing damage to an enemy within 10 meters of you with a Heavy Attack causes you to throw a cone of knives, dealing 816 Physical Damage to enemies hit. (3 items) Adds 129 Weapon and Spell Damage (2 items) Adds 129 Weapon and Spell Damage This effect can occur once every 10 seconds. (5 items) When an enemy you have recently damaged dies, gain 10 Ultimate and increase your Health Recovery by 1156 for 10 seconds. ![]()
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